Jon Olick
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eXtended Perspective Shadow Mapping (XPSM)

1/18/2016

1 Comment

 
 Many years ago I started work on translating a poorly written paper on a really good shadow mapping technique for publication in Game Engine Gems. I never finished the paper, but the technique is used in production in Firefall. Of all the shadow mapping techniques I've tried, its the best for Firefall's use case. Rather than wait for perfection, I figured I'd just post it in case somebody finds it useful.

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gameenginegems-extendedperspectiveshadowmaps-release.docx
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1 Comment
Sex Club in Wisconsin link
10/27/2022 02:54:02 pm

Thanks for thiis blog post

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